﻿//by  张海军 710605420@qq.com
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LazyFramework.UI
{
    public class UIViewBase3D : UIViewBase
    {
        public new void Initialize()
        {
        }
        public new void Open()
        {
            UGUIManager.Instance.Open(GetUIType());
        }
        public new void Close()
        {
            UGUIManager.Instance.Close(GetUIType());
        }
        public new void Release()
        {
            UGUIManager.Instance.Close(GetUIType(),true);
        }
        protected override void OnInitialize()
        {
            is3D = true;
            base.OnInitialize();

        }

        protected override void OnOpen()
        {
            base.OnOpen();
        }

        protected override void OnLayerChanged(int layer)
        {
            base.OnLayerChanged(layer);
        }
        protected override void OnSortOrderChanged(int sortOrder)
        {
            base.OnSortOrderChanged(sortOrder);
        }

        protected override void OnClose()
        {
            base.OnClose();
        }
        protected override void OnRelease()
        {
            base.OnRelease();
        }

    }


}
